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Easy Notes Of Microprocessor unit-2 @Computer Diploma

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Unit – II The Art of Assembly Language Programming
2.1 Program development steps: Problem definition, Algorithm, Flowchart, Initialization
checklist, Choosing instructions, Converting algorithm into assembly language program
2.2 Assembly Language Programming Tools: Editor Assembler Linker Debugger
2.3 Assembler directives

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Description

2.1 Program Development Steps 💻

Developing an assembly language program involves a structured approach:

    1. Problem Definition: Clearly and precisely define what the program must achieve. This involves understanding the inputs, the required processing, and the desired outputs.

    2. Algorithm: Develop a step-by-step procedure or set of rules to solve the problem. This is a language-independent blueprint for the program’s logic.

    3. Flowchart: A graphical representation of the algorithm, using standardized symbols to show the sequence of operations, decision points, and data flow. This helps in visualizing the program’s structure before writing code.

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  1. Initialization Checklist: Determine all the necessary setup tasks before the main logic begins. This is crucial in assembly language and often includes:

    • Setting up segment registers (e.g., Data Segment (DS), Code Segment (CS)).

    • Allocating memory for data and variables.

    • Setting up the stack pointer (SP).

    • Initializing counters or variables to their starting values.

  2. Choosing Instructions: Select the appropriate machine instructions (e.g., MOV, ADD, SUB, JMP) that can implement each step of the algorithm efficiently. This requires a strong understanding of the processor’s Instruction Set Architecture (ISA).

  3. Converting Algorithm into Assembly Language Program: Translate the logical steps of the algorithm and flowchart directly into the chosen assembly language instructions, adhering to the syntax rules.

2.2 Assembly Language Programming Tools 🛠️

Several tools are used in the process of creating an executable program from assembly source code:

Tool Function
Editor A text editor (like Notepad, VS Code, or dedicated IDEs) used to write and save the source code file, which typically has an .asm extension.
Assembler The core tool that translates the human-readable assembly language instructions (e.g., MOV AX, 0100H) into their corresponding binary machine code. It checks for syntax errors and creates an Object File (e.g., .obj).
Linker Takes one or more Object Files and links them together with necessary system libraries or runtime routines to create a single, complete Executable File (e.g., .exe). It resolves references between modules and prepares the program for loading into memory.
Debugger A utility used to test and troubleshoot a program. It allows the programmer to execute the program step-by-step, examine the contents of registers and memory, set breakpoints, and trace the program’s execution flow to identify and fix errors (bugs).

2.3 Assembler Directives (Short Keywords) 📝

Assembler directives (also called pseudo-ops or pseudo-operations) are instructions given to the assembler itself, not the CPU. They do not generate machine code but control the assembly process, memory allocation, and data definition.

Key directives often used:

  • SEGMENT / ENDS: Used to define the start and end of a logical segment (e.g., code, data, stack).

  • ASSUME: Instructs the assembler on which segment register (CS, DS, SS, ES) should be used for a given segment name.

  • PROC / ENDP: Define the start and end of a procedure (or function/subroutine).

  • Data Definition Directives:

    • DB (Define Byte): Allocates and initializes 1-byte of storage.

    • DW (Define Word): Allocates and initializes 2 bytes (a word) of storage.

    • DD (Define Doubleword): Allocates and initializes 4 bytes (a doubleword) of storage.

  • EQU (Equate): Assigns a symbolic name to a constant value, making the program more readable. For example: COUNT EQU 10.

  • ORG (Origin): Sets the starting address (offset) for the next byte of code or data in the current segment.

  • END: Marks the end of the entire source program file.

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